This mod is based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. Coronal Hypershunt within 10 light-years. Upon attaining a certain character skill, access to both hullmods and an ability are supposed to unlock for the player. You are unable to save. Specifically Starsector looks for: - pd_claris_cn_hardpoint_recoil. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. And Jangala will no longer have the habitable condition. If you put 20 it doesnt add 20 it sets it as 20. Commander; Posts: 136; Re: [0. 2) None of this crap is designed or balanced for the player to be able to use it. exe as usual to start the game using 64-bit Java with newly-increased. Go to starsector r/starsector. I sometimes try out other faction mods but generally I cycle. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the. Just be sure to save before running any commands that make objects I have had runaway gates that flew away at 30+ speed they weren't fun to catch up to. "list commands agent" will list all commands that have the word 'agent'. . I suggest you download the console commands mod and do the same btw. Mods are listed in alphabetical order within their. 0. Evolution. showMessage(). 95. I am using the newest version of Console Commands, running 0. If you look at your hyperspace map in that mode the two systems with the cryosleeper in them will appear with their names as bright green. . Console commands just gives you a console similar to older games like TF2 where you can press "`" and bring up a menu for noclip or godmode type things. ago. Choose from the options below. xml, then search for the name of the ship. Its large central core is invulnerable due to the Vast Bulk hull mod, but its numerous small modules are destructible and the station itself will die when all modules are destroyed. lazywizard. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. It also includes endgame methods for transforming asteroid fields. 2. . - start game. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Storage\clear\ says the same thing. ago. The above command should work to spawn one at your fleet's current location. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. e. 10. Safe to add and remove to an ongoing save file. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. jpg (79. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. 96a] Automated Commands with ease…. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. redduck12 • "mod" "author" • 3 yr. 2. bobkiller410. Type the name of an item, or an item code, into the search box to instantly filter our list of 4728 IDs (you must type at least 3 letters). ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. To issue a command manually, you use your mouse by default. in descriptions. Get it Godmode is still slightly buggy. Pairs well with Industrial. 2. "list blueprints" to list all the game's available bps and bp packages. Huh. Objectives are initially neutral and each side can take. Step 2. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. I believe it's "survey /all" and everything is revealed. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. Search. 1 / 3. 1 / 2. lw_console (Console Commands by LazyWizard, version 3. The Excelsior can warp away any projectile you throw it's way, letting it build up flux which allows it to pull the fleet-killing nonsense. 1 - Create all your planets using the spawnplanet command. Quetzalcutlass. Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. This is advice from an older gamer (36). 鉴于本帖子在站内搜索占权重较高. Continue Reading [Starsector Mods][0. 1MB ; 323-- Console Commands. Click on the planet (or sun or astroid) within the system you want to edit. 0. " In which case what you want to add is likely "energy_crystals" (HMI also has "HMI_crystal"/Quantum. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. How to use console commands? I tend to use it for only one thing - blueprints. The Omega have a relationship of unclear nature with the Remnants. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. I did this with a new game because I thought it was not save game compatible, same issue. ago. This mod allows you to change various settings, such as game. de_kriskard • 8 mo. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. I am trying to start a new campaign and I plan on save scumming a little bit to find a good system. Presumably, there's prolly a tag somewhere that someone. New commands: - Clear, clears the text from the campaign pop-up. I come back and I encounter this bullshit pretty much immediately. ago. 3c — Install colony item on ships!. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. New commands: - AddHullmod, adds the specified modspec to the player's inventory. it will spawn the ship in it's form as if you. Elevate your Starsector gameplay with the [0. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. java:302) at org. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). getStarSystem ("Kerchekwari"); system. When you find it, it's just as simple as typing "giveship warlord" or something like that. Moasseman • 1 yr. (except redacted and others with the no recover. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 96a. You are crashing when hovering over certain fleets. Command points are required to create assignments and give direct orders to the fleet during combat. Once in the game, you can summon the console with control+backspace and enter your commands. Then type in help for all the command lists. Once in the game, you can summon the console with control+backspace and enter your commands. Run this runcode with console commands. lw_console (Console Commands by LazyWizard, version 3. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. With our comprehensive installation and usage guide, you’ll be able to install and use [0. You must use its Id name which is usually the next Collum from the first one when you open the . 0 WIP). You can do some really cool stuff with CC like add stable points around a star. 1a] Console Commands v2021. GamesStarsector. SpawnInactiveGate: Spawns an inactive gate in the current star system. Similar to vanilla this is a "soft" limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. Also, do not throw too many ships at it, the bounty Excelsior scales in damage the stronger the opposition is, so the more ships. on November 20, 2023, 06:07:17 PM Child Boards: Blog Posts: Mods. Utilities ; By ALazyWizard; 1. Download (0. This mod simply halves the data in the "supplies/mo" column on the "ship_data. Namingly \Clear\, and \Clear ships\. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 0. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. You can build comm relays at a stable locations. ago. 05. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features,. Once in the game, you can summon the console with control+backspace and enter your commands. If that doesn't work, type in "help" or "help conditions". I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. 0 13. java:347). - ModInfo, shows detailed info about a mod, including what ships, fighter. 04. Fix All Empty Planets 1. Make sure you’re doing it from the colony management screen. This happens both in a game that was created in 0. Bitbucket. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Phase 3. Add a Comment. 1. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. r/starsector. You don't need to choose perks yet. An unofficial developer's console for Starsector. org. A new build is up, grab it here. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. 3With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). High Command: 3x colony size. Console Commands 3. 65f); and change -0. Suspicious_Expert_97 • i dont believe you can do that thru console commands and keep to edit files for that Reply reply. 05. you would go into the fleet screen and then use commands. Step 2: Add it to the game. Once you find the ship you want you want to find the command to add the ship to your fleet. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. runcode Global. It's in the "specials" section. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. I have been using TASC (terraforming and station construction) mod to colonise stations. Author: Morrokain. This is installed just like any regular mod. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. ini file in the mod folder or use LunaLib to edit settings in-game. . Here is a list of spawnable items from the console. While the commands themselves aren’t case sensitive, arguments are. Console Commands. Description This is a successor to Autonomous Ships as well as Automatic Orders as both of these are no longer being supported. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). k thx i installed the mod i like i but how long does it take to terraform i. ago. i. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. This mod worked great before (and thanks to the tutorial I even made my own. 95a] ClearCommands 1. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Code. A "market" in the game logic is a planet already colonised with a faction. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. With a planet selected run these commands to add or remove planet modifiers. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportThis update contains some bug fixes as well as two new features for the library's text rendering: setting the anchor point for rendering (so you can tell it to render text above, to the left, to the right and below etc a certain point), and alignment controls (so you can now have centered or right-aligned text). It happens because too many fleets are in the screen. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. then "addspecial bp_name " to spawn a copy of whatever into your inventory. csv is section on planets. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. ago No! In the name of Ludd, stop this sorcery. Usually factions will have a package or two, so those should set you up. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. Basically I'm allied with a faction who only really has one system and it's a bit out of the way so I'd like to build a gate in their system. Search through the save file for the ship's name. 184. 15. 5m experience. Open comment sort options. Go into Settings in the menu. Might be able to fix your game if: Your game is stuttering. The Pristine Nanoforge is a special item. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. The commands. "addofficer personality level faction name" are all things you can customize, though faction just changes. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command does- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. Go to map. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). The devmode console command is turning off. 0 and every ship is recoverable every time. Download console commands mod. This mod adds a ton of new console commands that can be used in your Starsector campaign. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Once I did I loaded the game back up and went straight there. However, it will not work with a LunaLib version less than v1. 3, save that savegame again but with 0. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. 10 « Reply #1015 on: April 19, 2021, 12:04:42 AM » was experimenting with the add/remove condition commands and ive found a problem: removecondition does not properly remove the parasitic spores condition from the unknown skies modRe: [0. Stop playing the game for months out of frustration trying to find good planets. Scroll down a bit to Extra Features (Right under Sprint) 4. The limit on how many you can add is two IIRC. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. These numbers should be the same value. 4-RC3 16. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. . Debug GUI: -Display data from any script with global methods. 3) on Steam (PC / Mac). Reply MaddLlama14 • Additional comment actions. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. 1. since I wouldn't have to type in the same commands ever time I load up a save to check something out and have to use Console Commands (to spawn a fleet or something like that) Logged Detailed Combat Results Cooperative Multiplayer ED Shipyards. You can use "help" to list all the commands. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). zip) but allows a lot more to be done in the game. You also might have luck with MessageUtils. 2. For a full list of supported commands. You will also now be able to use the console when in dialogs, and most campaign commands will target the entity you're interacting with. - Just update Starsector version to 0. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. You can enter commands such as \"god;nocooldown;reveal;infiniteflux;infiniteammo\" to cheat or change settings. 96961 Posts 6995 Topics Last post by kenwth81 in Re: Missing produced shi. - devmode console command, toggling dev mode off. I have been on a modded playthrough of starsector with many mods including the console commands mod. Only the best-scoring colony is used. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. Input commands using a custom overlay. Plenty of threads that discuss good seeds. The Omega are a pseudo-faction introduced in Starsector 0. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. usually this is not a problem since i. But what i want is to spawn one, not locate. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 95见站内搬运链接). EDIT: I made my save file right before I went into the system, and started my search from the left most column, row. Haven't used dev mode or console commands in the whole playthrough. Late Domain modified Cruiser-school tactic, explained through Paint. getSector (). High Tech Armada 0. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. 95. processInput(ConsoleCampaignListener. The variant ID is case-sensitive, so check your capitalization if the command fails. ago. 04. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. log - i can feel the communism overtaking me 3. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually. Step 1: Download the Command Console mod. Go to starsector r/starsector. Instructions. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. You could settle in another system and just not go to your old laggy system. Some drawings of how I imagine in 3d some ships and a station. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas Giants. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. This is installed just like any regular mod. Use beam weapons and nothing but beam weapons. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Can NOT be removed from games in which it was already used, but it can be fully disabled. « Reply #1 on: September 01, 2019, 10:49:50 AM ». Install the console commands mod, load up a random seed,save, survey all command in the console, check if you like them , if yes, load the save and you know where you want a colony if you dont repeat with a new seed ReplyI'd recommend looking up "good seeds starsector . log for more details". The Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. Then hit leftshift+backspace. skin files in the same way. Let's say you start out with a population of 3 for a settlement. 12. Make sure you make a backup first, in case you do anything wrong. Good for when you have a great system, but absolutely no stable locations. 83. If I try storageclear ships it says no such command. Now would be the "setmarketowner [market name here] [faction name here]" phase. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. Make sure you make a backup first, in case you do anything wrong. ) Find the planet that you want to edit. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. That will add a stable location at the player fleet's current position. This update adds an AddStoryPoints command. 04. 5 extratential lanestate union 0. Updated to be compatible with Starsector 0. 05. NullPointerException. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. 2a" ElvenSector" Emergent Threats" Endless Sky" EptaConsortium-2. I wouldn't count this as cheating either. Not even a little bit. runcode PlanetAPI star = ( (StarSystemAPI) $loc). • 4 yr. 05. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. LazyLib LazyLib is a library required by most other Starsector mods. e. console. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. 05)folder 1. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. Additionally, having a Pristine Nanoforge. Diable Avionics 3. 1 / 2. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. scarface2cz. 6 and Starsector 0. Re: [0. Open comment sort options. 3.